If the scout is successful but there are 500k+ archers OR => 1 abatis at the target, the attack is also recalled. If the scout fails, the attack is recalled. In the second example, the bot will schedule a scout with 10 scouts and an attack on 111,222 with 99000 cavalry so that the scouts arrive a random time between 15-30 seconds before the horses. If the scout is successful but there are 60k+ archers OR 50k+ cavalry at the target, the attack is also recalled. In the first example, the bot will schedule a scout with 10 scouts and an attack on 111,222 with 99600 archers so that the scouts arrive a random time between 15-30 seconds before the archers. Used to set up a scout and an attack and recall the attack based on the result of the scout. Guardedattack xxx,yyy troop num_scouts opponent_troop opponent_defenses
Transport xxx,yyy trans:xxx resource:xxx HH:MM:SS (or 24hr Clock)Īn important note to remember with transportation, if you try to send more than the transports can carry, you will get an error, and the command will not function.īigtransport xxx,yyy trans:xxx resource:xxx HH:MM:SS (or 24hr Clock)īigtransport 111,222 t:125000 f:120000000 Scout 111,222 using 125,000 scout, war ensign as above. Second example will scout 111,222 with 25,000 scouts but no hero. Second example will reinforce 111,222 with the highest attack hero, 100k archers and 25k warriorsįirst example will scout 111,222 with 100,000 scouts using the hero called ken. Same as reinforce, but with a war ensign.įirst example will reinforce 111,222 with 10,000 food using 125k archers at 9:30 Second example will reinforce 111,222 with hero ken, 90k archers and 10k warriorsīigreinforce xxx,yyy hero-string troop:xxx resource:xxx HH:MM:SS (or 24hr Clock)īigreinforce 111,222 none a:125k f:10000 111,222 any:attack=best a:100k,w:25k Reinforce xxx,yyy hero-string troop:xxx resource:xxx HH:MM:SS (or 24hr Clock) This is a generic command where any of the other marching commands can be used along with a war ensign as above. When using the time must be specified in 24 hour time.īigdeploy marchtype xxx,yyy hero-string troop:xxx resource:xxx hh:mm:ss (or 24hr clock time)īigdeploy reinforce 111,222 none w:25000 f:100000 1:30:00 Time can be expressed in hh:mm:ss or in local time when prefaced with so would sleep until 3:37 AM local time.
See Hero String for details on how to setup the hero string for this script. This is a generic command where any of the other marching commands can be used. Script command to abandon the valley at 111,222ĭeploy marchtype xxx,yyy hero-string troop:xxx resource:xxx hh:mm:ss (or 24hr clock time)ĭeploy reinforce 111,222 none w:25000 f:100000 1:30:00 By adding f:0 you can fill this value without actually sending anything, so that the line doesn't error. The bot expects the first value in the line after the troops to be resources sent with it. In both second and third examples, you'll notice f:0 was added in before the time. In the third example, it would attack and camp time the attack to land AT that time (using your computer time, not server time). In the second example, it would attack and add the time on as camptime. Removes an npc from the internal farming list.Īttack 111,222 any a:1000 f:0 111,222 any a:1000 f:0 the given co-ords using the specified hero and troops. Sets an npc to be added to the internal farming list. Sets the number of ballista used to farm NPCs level 1 to 5.